
The Wrong Dead Guy
Paperback | 432 pages
In this fast-paced sequel toĀ The Everything Boxāthe second entry inĀ New York TimesĀ bestselling author Richard Kadreyās comedic supernatural seriesāchaos ensues when Coop and the team at DOPS steal a not-quite-dead and very lovesick ancient Egyptian mummy wielding some terrifying magic
Coop, a master thief sort of gone legit, saved the world from an ancient doomsday deviceāheroism that earned him a gig at the Department of Peculiar Science, a fearsome top secret government agency that polices the odd and strange. Now DOPS wants him to steal a sarcophagus containing the mummy of a powerful Egyptian wizard named Harkhuf.
Though the heist goes off without a hitch, thereās one tiny glitch. The mummy wasnāt exactly deadāand now itās escaped, using a type of magic unfamiliar to DOPS. Woolrich, Coopās boss, orders him to to find the missing Harkhuf and make it right, pronto.
Digging into Harkhuf ās history, Coop thinks the mummy is hunting for an ancient magical manuscript that will help him bring his old lover back to life. Which wouldnāt be so bad if she wasnāt a warrior sorceress hell-bent on conquering the world with her undead armies.
Coop would very much like to run from the oncoming chaos. It's one thing to steal a mummy, but another to have to deal with head-hunting bureaucrats, down-on-their-luck fortune-tellers, undead mailroom clerks, and a rather unimpressed elephant. Unfortunately, thereās nowhere to run. If he wants the madness to stop, heās going to have to suck it up and play hero one more time. But if Coop manages to save the world AGAIN, heās definitely going to want a lot of answers.
And a raise.
The Wrong Dead Guy
Paperback | 432 pages
In this fast-paced sequel toĀ The Everything Boxāthe second entry inĀ New York TimesĀ bestselling author Richard Kadreyās comedic supernatural seriesāchaos ensues when Coop and the team at DOPS steal a not-quite-dead and very lovesick ancient Egyptian mummy wielding some terrifying magic
Coop, a master thief sort of gone legit, saved the world from an ancient doomsday deviceāheroism that earned him a gig at the Department of Peculiar Science, a fearsome top secret government agency that polices the odd and strange. Now DOPS wants him to steal a sarcophagus containing the mummy of a powerful Egyptian wizard named Harkhuf.
Though the heist goes off without a hitch, thereās one tiny glitch. The mummy wasnāt exactly deadāand now itās escaped, using a type of magic unfamiliar to DOPS. Woolrich, Coopās boss, orders him to to find the missing Harkhuf and make it right, pronto.
Digging into Harkhuf ās history, Coop thinks the mummy is hunting for an ancient magical manuscript that will help him bring his old lover back to life. Which wouldnāt be so bad if she wasnāt a warrior sorceress hell-bent on conquering the world with her undead armies.
Coop would very much like to run from the oncoming chaos. It's one thing to steal a mummy, but another to have to deal with head-hunting bureaucrats, down-on-their-luck fortune-tellers, undead mailroom clerks, and a rather unimpressed elephant. Unfortunately, thereās nowhere to run. If he wants the madness to stop, heās going to have to suck it up and play hero one more time. But if Coop manages to save the world AGAIN, heās definitely going to want a lot of answers.
And a raise.
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Paperback | 432 pages
In this fast-paced sequel toĀ The Everything Boxāthe second entry inĀ New York TimesĀ bestselling author Richard Kadreyās comedic supernatural seriesāchaos ensues when Coop and the team at DOPS steal a not-quite-dead and very lovesick ancient Egyptian mummy wielding some terrifying magic
Coop, a master thief sort of gone legit, saved the world from an ancient doomsday deviceāheroism that earned him a gig at the Department of Peculiar Science, a fearsome top secret government agency that polices the odd and strange. Now DOPS wants him to steal a sarcophagus containing the mummy of a powerful Egyptian wizard named Harkhuf.
Though the heist goes off without a hitch, thereās one tiny glitch. The mummy wasnāt exactly deadāand now itās escaped, using a type of magic unfamiliar to DOPS. Woolrich, Coopās boss, orders him to to find the missing Harkhuf and make it right, pronto.
Digging into Harkhuf ās history, Coop thinks the mummy is hunting for an ancient magical manuscript that will help him bring his old lover back to life. Which wouldnāt be so bad if she wasnāt a warrior sorceress hell-bent on conquering the world with her undead armies.
Coop would very much like to run from the oncoming chaos. It's one thing to steal a mummy, but another to have to deal with head-hunting bureaucrats, down-on-their-luck fortune-tellers, undead mailroom clerks, and a rather unimpressed elephant. Unfortunately, thereās nowhere to run. If he wants the madness to stop, heās going to have to suck it up and play hero one more time. But if Coop manages to save the world AGAIN, heās definitely going to want a lot of answers.
And a raise.











